Saturday, January 31, 2009

Mortal Kombat vs. DC Universe – Quick Review

Mortal Kombat vs DC

Have you ever wanted to see Scorpion and Batman duke it out? Ever wanted to see if Superman’s super breathe was colder than Sub Zero’s ice blast? Ever just wanted to be part of a cat fight between Sonya and Catwoman? Well Midway has provided the answers with this great fighting game.

MK vs. DC isn’t the most refine fighting game. You won’t see realistic physics or actual fighting styles depicted, but what you do get is pure arcade fun! This is the game at the arcade that you just want to pour your quarters into. The fighting has both a basic and intense nature to it. Sure anyone can do Scorpion’s moves..but it takes some real skill to pull off a wicked 10-hit or more combo. The selection of characters has shrunk compared to most recent MK titles, which is actually a good thing, to a more basic MK1-2 selection of characters. You have your basic Liu Kang, Raiden, Jax, Sonya, Shang Tsung, (sorry sj about Reptiles disappearance..maybe he’ll be downloadable later! D:), Scorpion, Sub Zero, Baraka, Kano, Kitana, Shao Kahn and from the DC Universe you get Superman, Batman, Captain Marvel, Catwoman, Darkseid, Deathstroke, The Flash, Green Lantern, The Joker (Awesome..), Lex Luthor, and Wonder Woman. Altogether a great selection of characters.

I played this game through PS3 online channels, (with little experience with the Playstation Network’s playability) and I have to say it was amazing. You enter a room categorized by famous DC Universe and MK scenarios filled with other players, choose who you wish to face or wait for someone to challenge you, and then fight. If you wish to continue fighting that person (be it because they sucked or you want a rematch) you can (as long as they also accept to) otherwise you return to the menu to choose another combatant. Your wins and loses are recorded as well as if you are on a winning streak. I only had a few problems with lag where suddenly my character would freeze and suddenly get hit..but it was few and far between being an annoying occurrence.

The only problem I would say this game has is the longevity of it. It has story mode, arcade mode, and a great online system, but it should really be taken in short bursts rather then long gaming sessions.

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Rating 4/5

Pros: Basic arcade game fun. Awesome character choice. No nonsense special attacks. Great online. Beautiful visual design. It’ll hold your attention until Street Fighter IV.

Cons: Like any fighting game, it can get repetitive. Should be enjoyed in small bursts.

Flawless Victory!

Saturday, January 10, 2009

Left 4 Dead - Game Review

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2008 was a great year from video games. With such titles as Grand Theft Auto 4, Metal Gear Solid 4, Little Big Planet, Fallout 3, Dead Space, Call of Duty: World at War, Grid, Gears of War 2, Mirror's Edge, how could any gamer be disappointed? Well they've yet to play one of the greatest multiplayer FPS to be released in ages.

Left 4 Dead is that good. This is the game you'll never want to play alone...because you'll die otherwise.

Gameplay:

The title says it all. You and three other teammates must survive five stages of zombies, and special infected and reach the safe room at the end. Of course the team consists of those always generic zombie apocalypse survivors. You have the old (very old) veteran Bill, the white trash biker Francis, the chick Zoey, and the always dying first black guy Louis. Everything about this game screams zombie flick. When the screen loads up one of the four maps you get a great movie styled poster showing off who is who. On the start off you get to choose between a shotgun or sub machine gun, a pipe bomb or a moltov, and a single health pack. These all with your default pistol are your tools of destruction against the zombie hordes, and yes you will face zombie hordes.

The great thing about this game is the AI director. The director controls where and when you'll be attacked by a horde or special infected. Great as a new gaming experience, a pain in the ass on the expert difficulty.

The special infected consist of:

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Boomer: Large and filled with bile, the Boomer is an annoyance up close. When vomited on by a Boomer you'll be a walking zombie lure as well as a bit blinded by the bile. Best chances of survival is to melee what you can and hope your teammates weren't also splattered. Also make sure to push the Boomer away before..because if you shoot them when close to a teammate they will still get covered in bile.

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Hunter: Hear that soft snarl? It's obvious that a Hunter is just waiting around the corner. Great annoyance during single player, and one of the more common spawn types in versus mode. The Hunter pounces on it's prey and claws at them until death is brought to it's prey..or itself.

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Smoker: Coughing out puffs of smoke and entangling you in it's disgustingly long tongue. The Smoker is not friendly at all when it's got you in it's grips. Tearing away at your flesh or just letting you dangle off the side of a building. This special infected is the long range specialist..so make sure to watch your buddies back before heading out of a room...you never know where that tongue might reach out from.

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Tank: When you hear the music pitch change you know a brutal Tank is coming. The ultimate special infected, the Tank can only be stopped with teamwork and some friendly moltovs...basic weapons only?..Good luck. This long armed brute can easily knock off any player off a map with it's hefty swing or stop those who feel escape is the best choice with a large boulder ripped right from the ground. Good luck to those who see the Tank rushing for them.

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Witch: The horrid Witch...just when you can see escape right in front of you a Witch will surely be sitting there. Now you may say that she just like any other zombie..a quick cap in the head and we can move on..and that's when you die. You see the Witch has a nasty tendency to rush the person closest to them..or that particular dumbass who decided to fire on her. With one swing the Witch can bring you down and after that it's up to your teammates to save you.
*Hint: Don't mess with the Witch...*

Graphics:

The graphics for Left 4 Dead feel just a bit dated..based on the now aging source engine..
BUT!..While this game may lack just a bit in looks, the gameplay completely makes up for it. With just enough movie grain to fill your screen, you get that feeling that you're in a b-movie horror flick..and that's all you really need when surrounded by a horde. The great thing about this game is when you're on the brink of dying the screen will only show black and white.

Controls:

This of course depends on what platform you might be playing on. I haven't tried it..but I really can't say that I would enjoy the controller that much. Left 4 Dead is a key PC game that was created by the masterminds at Valve..so do yourself a favor and beef up your PC. Nothing beats a mouse and keyboard for a FPS.

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Rating: 5/5

Pros: This is the ultimate multiplayer experience. Zombies! 'Nuff Said.

Cons: Lack of online maps. (Only two Valve?..Jesus Christ at least give us all four maps to play on.)


Sunday, December 28, 2008

Equus Play Review and Suicidal Heroes Episode 1 Update

Well, I could say I was busy with school and all that for not blogging, but fuck it, I'll tell the truth, I'm a lazy, no good, lieing, retarded, son of a bitch. I pissed off a couple of people (while I luled), hung up on people who call to ask if I feel ditched, and gave the finger to Mr. LonelyHearts to fuck off. Then again I would be giving the finger to myself, because I'm that person. [readers reaction: =O No waiiiiiiii]

Oh you better believe it, eh ehe eh, meh, well anyways, I've been producing Suicidal Heroes for a while now, in fact, its been 4 whole months since the start of the project and we finally hit the 50% mark. Yes we are half way there. The current length is 10 minutes and some seconds. I have just completed Scene 5 footage creation as it now needs voice over edit. There is still a lot more work to get done, but hope to speed up the production concidering I have a break from school.
LoL, maybe it will be ready by the time my birthday arrives in February. xD
[reader's reaction: lololol]

SHUT UP! I'm still blogging!

Usually its movie reviews, but I got interested in a different type of theatre.
Live theatre in that case.

Lets begin!!

[The following content is as written on my play review for class.]

Equus



“Equus,” a very dark and complex drama story performed live at Broadhurst Theatre on 44th street in New York City. (Ticket was $116.50) The play is directed by Thea Sharrock and works with Susie Cordon, the production stage manager, and Joey Parnes, the general manager. The type of theatre Broadhurst Theatre provides is the proscenium theatre with its stage props of four rectangular blocks and background stable for where the horses stay. The audience in appearance seemed to be ranged from young adults (students) to older adults at the age of eighty. There are many aspects to the play which seemed to have great relations to the stories we know in the bible as well as in-depth and complex character development that leaves the audience startled.

The story is about a psychiatrist, who goes by the name of Martin Dysart, who helps children with psychological problems. He was assigned to help a patient with a very deep, dark, gloomy, and complex mind. The patient’s name is Alan Strang of the age of 17, son of Frank and Sora Strang, the parents of the young patient.

Alan committed a very terrible crime of blinding six horses one night. Surely there are reasons to lock him up in jail for the crime committed; however everybody doesn’t know why he would randomly blind six horses out of nowhere. He loves horses ever since he was a little child, works for a stable to be near horses, and tends to them very carefully. Martin saw him as a strange one, but wasn’t going to give up on the child.

There one hour appointments, at first like every patient, is hard to open up to, but through interaction between getting to know each other better, Martin saw progress into solving the mystery. However, the progress was quite slow, but got quite a bit of information from Alan’s parents, Frank and Dora. Frank told Martin about the certain dream he has. Martin caught notice and asked what the dreams were about. Frank told him that he would check on Alan at night to see a certain strange phenomenon where Alan is worshipping a god, and would mumble words.

Martin questioned Alan about his dreams, but found it to be hard to talk to him about nearly anything. He then used a psychological hypnosis mind trick on Alan to get him to reveal what exactly the dreams about. Which revealed that every three weeks, he would sneak into the stable, take out Nugget, one of six horses, and ride him in the middle of the night and try to reach and be one with Equus, supposedly to my own understand as the god of horses.

At this point, we learn about Alan’s strange obsession with horses which lead to the existence of a horse god, Equus. Yet when we relate the strange obsession between Alan’s attachments to horses and our own god, whoever it maybe, (Jesus, Allah, Krishna, Giant Spaghetti Monster, Pink Unicorn, Purple Oyster, and tons of other god names) let’s look at our own god and our strange events we do to please our god. Are we any different from what Alan does to please his sight of god? No, we aren’t.

Martin thinks about Alan’s case and sees that he must save him, a boy trapped in his mind; he needs to open up and talk to him. If he cannot get him to confess the events that lead to the blinding of six horses, nobody can. He knows that Alan wants to confess, but can’t since he is afraid. He can’t bare the guilt if he isn’t able to help Alan.

Martin tells Alan about a truth serum that will help Alan open up, he gives him a “special pill” and a cigarette to smoke. They smoke and wait until Alan is ready to talk. When he is finally ready to tell the story, he reveals that it all started when was with a person named Jill.

Alan and Jill were talking on about in a usual conversation which leads to watching an adult film at a theatre where they saw Alan’s dad surprisingly. Alan saw that most hard working men that come home late at night aren’t really working hard, but instead having their own twisted exotic pleasure. He felt disgusted to see even his own dad and decided to walk Jill home then go on the bus. As they walked home, Jill thought to go into the stable where the horses were well asleep. At that moment, Alan was hesitate and wanted to leave, but Jill wouldn’t let him.

Jill slowly seduced Alan into actually having sex right there in the stable. Jill slowly took off her close as Alan hesitantly did as well. As they were gently fondling each other, Alan was uneasy has he heard the horses. Jill said there was no noise and told Alan to relax. Again and again Alan heard the horses as Jill told him to relax. When it came to the point of intercourse, Alan panicked and freaked out, went insane, and picked up a knife and threatened Jill to leave or he would kill her.

Towards Alan’s vision he saw the horses, starring at him. They are surrounding him with their bright eyes for they saw shame upon Alan. He wanted them to leave, he wanted to have his way with Jill, but couldn’t because the horses were in the way. He couldn’t see Jill because the horses were blinding his view. And so he stabs each horse in the eye so they wouldn’t see, but the only person that was blind was himself.

Many were still confused for why he blinded the horses when it was all in his mind, but look at it this way. Would you have sex in a church? Would you want to let God see what you’re doing? I didn’t think so either. For Alan, the stable was like a church. It was incredibly uncomfortable for him just like it would be for anybody at a church. The Gods we praise has no body or face, but a horse is a horse, there is visualization of what the god would look like. And so, Alan attacked their eyes.

The cast had various people in it. Martin Dysart, the psychiatrist, was played by Richard Griffiths. Alan Strang, the 17 year old patient, was played by Daniel Radcliffe, who is famous for his film role as Harry Potter. The nurse is played by Sandra Shipley. Hesther Saloman was played by Kate Mulgrew. Frank Strang, Alan’s father, was played by T. Ryder Smith. Dora Strang, Alan’s mother, was played by Carolyn McCormick. The Young Horseman and the horse of Nugget was played by Lorenzo Pisoni, who is famous for several films such as “See Spot Run” and television shows like “All My Children.” Jill Mason is played by Anna Camp. The horses were actually people with horse helmets, which are played by Collin Baja, Tyrone A. Jackson, Spencer Liff, Adesola Osakalumi, and Marc Spaulding.



Yes! That my friend is the Potter boy in those movies and I saw his PENIS!
[Reader's reaction: o_o]

>_> Well I did, I mean it was dangling around on stage as he runs from horse to horse stabbin the eyes in such a rage. (Hears "flopp") UGH >.<

The performance was done alright. There were some parts that left me clueless because I had difficulty hearing. The crying scene with the mother felt a bit too forced. Several scenes I felt that maybe the characters should have a bit more motion while talking. Other then that, it was done well. The best parts were Alan’s scene with the horses, it was pretty powerful. The sound of his voice and the action may very well have stunned the entire audience. The action
on stage is set to have been at a psychiatric facility, however, as Alan and Martin are talking, back flashes and various scenes occur during their talk to give the audience the visual picture.

The language use is really toned to a more serious side then in a comedic way; however there are parts where comedy was shown from the psychiatrist. There were parts where seduction played its role in body language with the scene with Alan and Jill. We saw the Alan’s uncontrollable desire and action to tend to the horses in very loving way which some people found a bit odd.

The genre of the story is clearly a dark gloomy drama. The story is focused on Alan’s strange crime of stabbing six horses in the eye. Causing great stress toward his parents, the horse owner, the girl he has in contact with, and many more. There really is no way to describe it otherwise.

The set design was very basic. All they used was four rectangular blocks to set design to various environments. The associate set designer, Ray Huessy, and designer, John Napier, did a very cleaver job. Although it doesn’t seem much in the beginning of the play, the very basic setting gets interesting as we see a stable set in the background surrounding the set as well as a circular maneuverable stage in the middle. It was a big surprise to see such basic set for a play to turn into something more than four rectangular blocks.

The lighting for the play is done by David Hersey and Ted Mather. The lighting for the play I personally loved. The color changing between the scenes were done very well and were very believable. The most interesting part about the lighting was on the horse helmets. It really showed its value and richness toward the horses and how important they are in the story. I loved how well the light blended the environment to really make people believe they were truly there.

The sound is done by Gregory Clarke and Beth Berkeley. The only times the sound becomes a major role is during Alan’s horse scene. Even though there isn’t much interacting with sound enhancements, when the time came, it was amazingly powerful. Too in-depth that it touched the souls of everybody in the audience.

The movement direction is done by Fin Walker. There are times which I would like movement to occur, but when your in a psychiatric facility, it is basically a sit down and talk sequence. Though the movement is done well when it comes to the black flash scenes as well as when the story is moving forward as the action is being displayed in the background. Finally, the last set of scenes where we see Alan stabbing the horses as they all go crazy upon the stage.

The director, Thea Sharrock, clearly brung out the best in Peter Shaffer, the writer of Equus, work in this type of play. There isn’t any interaction with the audience in this play, but there wasn’t any need for that element to be part of the play.

The meaning of the story is generally the search for passion in contemporary life. We all have the need to belong, and thus we create gods that give us light, hope, and help us from
ourselves. However, there are many unique ways of doing this and so we see how serious people can get to achieve such a thing. We are all different, there really is no other way to explain it. Sometimes we would disagree with one another on how to achieve enlightenment and sometimes fight one another to prove who is right. However, we are thinking animals with ability to reason. We all have the power to accept another person’s belief and way of life and at the same time disagree.

My overall experience from watching this play is the sense to see that there is a choice in the belief of God to an extent where freedom of choice is truly achieved. Surely we all have our belief in the super natural, but to actually portray a choice on what God can really be is amazing. I didn’t expect God to be a horse and to show appreciation in such a way Alan did is unbelievable.

BTW, theatre plays are so expensive, but I got to meet Daniel(Mr. Potter) in more ways then one. x___x

Thursday, December 25, 2008

Merrry Chrissstmassss!

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I know there was a little crazy excitement coming up.. Just wishing everyone a Merry Christmas and Happy New Year!
Be safe fellow readers and have a great one. ^_^

Friday, October 31, 2008

Dead Space vs Resident Evil 4 - Game Review

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One of my favorite games for the Gamecube (and then ps2, and sadly not the PC..thanks for that one Capcom..) will always be Resident Evil 4. I had always loved the idea of a zombie survival horror game and I just loved the stories behind these games (I also just love Zombies in general), but I always had problems with the controls. I just didn't feel that you needed to feel the fear..of not being able to turn around and run because your character moves like a freaking tank. Then came RE4. What glory this game brought to the 3rd person perspective. I never played a game where I enjoyed the controls so much that it made the entire experience sooo much better. Now in 2008 we have the game Dead Space, which is trying give you chills in the dark corridors of space, with equipment upgrades and 3rd person perspectives similar to my all time favorite game..and I must say..they pulled it off.

Basic Story:

Resident Evil 4 stars Leon Kennedy, from the second Resident Evil title, who is in search of the President's kidnapped daughter. What was thought to be a terrorist situation ends up involving a parasitic zombie plot involving creatures called Las Plagas and some of the best hours you could put into a game. (Some people say it was long..I say it wasn't enough!)

Dead Space stars Isaac Clarke an engineer stuck in a similar situation as Mr. Kennedy, involving an alien race known as the Necromorphes who steal the bodies of their victims and violently mutate them. Isaac and his fellow crew members crash land into the abandon ship USG Ishimura (a mining ship that is known as a planet cracker) and are soon welcomed by the hideous creatures and Isaac is forced to do the heavy lifting for the crew with a very linear mission in each chapter. (Linear yet like RE4 never boring. )

Winner: Resident Evil 4 (Zombies > Aliens)

Gameplay:

Both games follow the same idea, find the mystery behind these infested events and escape safely. Both games have the same sort of upgrade system for the weapons as well as areas in which to buy and upgrade the weapons. (I miss RE4's Merchant.."What are ya sellin'?" ) Both games include a system for holding your equipment, RE4's suitcases and space management, and Dead Space's Suit that holds and counts as your armor. But with additional time Dead Space had over it's older brother RE4, it was given a chance to grow. Dead Space doesn't pause the game when you search inside of your item menu but rather just gives you a heads up display, in fact all messages show as a holographic image for Isaac. A very interesting idea for a game where countless horrors could be around any turn. Also Isaac's health and special abilities (freeze opponents, kinesis..) are represented on the back of his suit and in dark areas give a lovely glow. While RE4 gave players more of a challenge with constant barrages of enemies, Dead Space limits it's players to fewer groups of enemies that continue to pop up from behind for that extra scare. Unlike RE4, you don't get the chance to interact with buildings. Such as when Leon and Luis have to barricade a wooden home from invading plaga victims. Or even just being able to blow through a wooden door to see the enemy behind it. The AI on the enemies alone are much better in Resident Evil 4 then on the few enemies you see in Dead Space.

Winner: Resident Evil 4.

Graphics:

As beautiful as Resident Evil 4 was on the Gamecube (less so on ps2), nothing compares to the pure darkness that Dead Space can achieve. It's sadly just a matter of who was released sooner. But seeing Dead Space in action is a real treat.

Winner: Dead Space.

Controls:

Aim with one trigger, shoot with the other, bring up storage with this button and reload only while aiming, swing a knife in one game and swing your weapon of choice in the other (+ curb stomping action :D). You would think this would be a tie but Dead Space doesn't have a 90 degree turn setup that made RE4 such a breeze to play.

Winner: Resident Evil 4.

Fear Level:

Resident Evil 4 has countless enemies ripping open doors, climbing through windows, and even the great chainsaw maniac..but it doesn't have creepy little mutated babies. Dead Space's character design is just down right creepy. From babies with tentacles growing on their backs to screaming walls, it's all there to make you jump out of your seat. Resident Evil 4 has creepy moments but the level of darkness that Dead Space brings blows it out of the water. The Los Plagas victims just can't give me as much of a freight as the eerie sounds of the "abandoned" spaceship. Countless times you'll be walking in a corridor only to see a man standing on the side staring at you..and just walk away. Or flickers of light that suddenly explode when you step a few feet away.

Winner: Dead Space.

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Ratings

Resident Evil 4

Rating: 5/5 Fear Rating: 4/5

Pros: Greatest game you can find on the previous generation of games. Fantastic 3rd person action with amazing choices in guns. Long length game that will have you on the edge until the end.

Cons: No such thing in this game.

Dead Space

Rating: 4/5 Fear Rating: 5/5

Pros: A clone of one of my favorite games of all times. Beautifully gruesome graphics along with an interesting science horror plot. Great menu ideas such as holographic views.

Cons: Too few enemies per encounter. Very Linear gameplay may lead to less replay value. Random body glitches such as carrying a dead corpse around.

Winner: Resident Evil 4!

Hands down Resident Evil 4 is still king. Dead Space puts up a great fight and on a Halloween night such as tonight it would be my best choice with the lights off and headphones on, but when it comes down to great gameplay Resident Evil 4 is just tops. Either of these games should be played to they're fullest.

Happy Halloween n_n.

Fallout 3 - Game Review

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Welcome vault dweller to the world doomed by radiation and terrifying ghouls! This is the world of Fallout 3, and you my friend have just left the safety of Vault 101 to search for your father and the truth behind your past. This exicting new world is filled with destroyed landscapes, gigantic mutated creatures, super mutants hunting for humans, raiders, and hours of great gameplay.

Gameplay:

Fallout 3 acts like a skinned over Oblivion 4, but to tell the truth, I've had a lot more enjoyment in Fallout 3 then I've ever had in Oblivion 4..but that just might be my love for post-apocalyptic scenarios. You can think of Fallout 3 as an RPG with a gun, but never think about it as any other FPS you've ever played. If you rush in this game thinking it's another Halo 3 or Call of Duty you are in for a hell of a surprise. Tactics and steady aim are key to your survival when a super mutant is rushing you with a sledgehammer. It's also helpful when you're capable of freezing time and focusing your attack on certain parts of your enemies body. This is capable through V.A.T.S. or Vault-Tec Assisted Targeting System. Great improvement to the game, because without this most players would suffer from cluttering enemies and constantly missed shots.

Fallout 3 likes to focus on the different choices you can make. Like Fable, you are given the chance to either be a neutral dweller, a goodie goodie, or Satan's spawn and these factors will define what quests open up for you and who may want to join you in your adventures or hunt you down for your bounty.

For example: The first town that you search for your father within is called Megaton, named after the nuclear explosive that has yet to go off in the middle of the town. You are given two choices, help the sheriff by disarming the bomb, or help the mysterious stranger Mister Burke detonate lhe bomb for his welfy boss. Either choice can lead to alternative routes as well. One example lead me to the detonation device to the sheriff who then tried to arrest Mister Burke was killed by him and left myself with the chore of killing him afterward. But when I didn't tell the sheriff and just disarmed the bomb neither person died and I was just left with the money for the job. But there was also the alternative route of arming the bomb that left you with an amazing cinematic of the nuke going off in the distance, and when you returned to the ruins you could meet with a survior who has turned into a ghoul. Every quest has a need for a certain skill. Disarming the said bomb needs a science level of 30, while other tasks like lock picking and bartering would need a different level. You're given level points each time you level up as well as a perk that can either add up to more levels for certain specialties (Daddy's Boy +5 for science and medication) or other specials like having your enemies completely explode in a bloody mess everytime they die. (Favorite <3) Benefits from having high levels in certain specialties can include speech which will give you chances to discover more information about a certain quest from people or even get more caps out of a job.

Controls:

Not much to say here. I perfer the 360 controller over keyboard and mouse but I would rather play it on my PC then on the 360. It just played smoother on my rig then it did on the 360.

Fear Level:

This game can be just creepy at times. If it's not from the dungeon crawling in the dark metro tunnels, then it must be from the horribly creepy sounds constantly around you. The ghouls and super mutants do give off a spooky atmosphere but the worst fear you would have in this game is running out of stim packs! O__O!

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Rating: 5/5 Fear Rating: 3/5

Pros: Great RPG Actions with the addition of guns and FPS view. VATS system causes gruesome decapitation and the story alone can have you wandering the wastelands for hours upon hours. Cons: Enemies rush you at unrealistic speed as well as random pin point accuracy. Constant body glitches can have enemies walking through walls. Might seem slow paced toward the start.

Altogether a great game and a good choice for a Halloween Night Gamer.

n_n Happy Halloween

Thursday, October 16, 2008

Game Over....Continue?

Yeah..it's time again to to start posting on this blog once more (seeing as how this is the third time their was a blog slump.) Hopefully everyone will be blogging again and seeing as how Sidd has been keeping it alive so far it shouldn't be too hard to have weekly posts again.

Coming Up:
1. Scare or No Scare Reviews
2. New 360 Titles
3. Rants

:3 Hope to see you soon loyal readers (*reader).